Dragonmarked Houses

Dragonmarked Houses

A dragonmark is a supernatural marking on a member of the common races which imbues the wearer with minor magical power. Marks are hereditary; though a child of a dragonmarked person may not show the mark, anyone bearing the mark can trace their bloodline to a dragonmarked House. The Dragonmarked Houses form the basis of a large part of Khorvaire’s economy, and operate beyond national boundaries. Indeed, by they are extra-national entities.

As such, the Imperium’s rising control has caused great tension between the houses, each vying for greater independence of operation within the constraint of Imperial regulation, but also contesting with one another for primacy of influence and favor with the powerful Fey Court.

The Houses are listed in the table below:

Mark House Race Influence
Detection Medani Half-elf Divination, Prescience
Finding Tharashk Half-orc, human Investigation, prospecting
Handling Vadalis Human Animal husbandry
Healing Jorasco Halfling Healing
Hospitality Ghallanda Halfling Innkeeping, provisioning
Making Cannith Human Industry, Artifice
Passage Orien Human, Genasi Couriers, transport
Scribing Sivis Gnome, Genasi Notarization, communication
Sentinal Deneith Human Protection
Shadow Phiarlan Elf Entertainment, espionage
Shadow Thuranni Elf Entertainment, espionage
Storm Lyrandar Half-elf Transportation, weather
Warding Kundarak Dwarf Banking, security

A member of a Dragonmarked House is identified by a “d’” prefix to their surname. Remember, the majority of members of a House do not bear a dragonmark.

True Houses

House Cannith

Mark of Making:
Tinkers Guild: repairs and maintenance
Fabricators Guild: invention, construction, and production
Race: Human
Heraldic beast: Gorgon
Month: Eyre (Mid-spring, ~April)
The mark of making first appeared approximately 2500 Years before the foundation of the Kingdom of Galifar and has always distinguished itself as the leader amongst the other dragonmarked houses. They are considered to be the foremost experts in dragonshards and best known for the invention of everbright lanterns, elemental airships (with the cooperation of House Lyrandar, and the race of warforged. Their success is due to their ability to mass-produce magical wares at reasonable prices.

The house is currently divided into three distinct factions that are vying for control of the house in the wake of the destruction of the nation of Cyre. Cannith South is ruled by Merrix d’Cannith from the city of Sharn, Cannith West is ruled by Jorlanna d’Cannith from Aundair, and Cannith East which is ruled by Zorlan from Karnnath.

Dragonmark Abilities: The Mark of Making grants the power to mend or fabricate material goods.

House Deneith

Mark of Sentinel:
Defenders Guild: Protection
Blademarks Guild: Hirelings and mercenaries
Race: Human
Heraldic beast: Chimera
Month: Olarune (Late winter, ~February)
House Deneith operates under a strict military hierarchy. Since all houses have vowed to stay neutral in conflicts, House Deneith supplies to all sides of a conflict. It is also the only house allowed to maintain an active army by the Korth Edicts.

Dragonmark Abilities: The Mark of Sentinel grants various powers related to personal protection.

House Ghallanda

Mark of Hospitality: 3200 years old.
Hostelers Guild: bars and inns.
Race: Halfling.
Heraldic beast: Blink dog.
Month: Nymm (Early summer, ~June).
Although most halflings are nomadic, the members of House Ghallanda operate an impressive number of entertainment institutions, all over Khorvaire.

Dragonmark Abilities: ability to manipulate arcane energy to generate shelter and sustenance

House Jorasco

Mark of Healing: 3000 years old.
Healers Guild: health.
Race: Halfling.
Heraldic beast: Griffon.
Month: Therendor (Early spring, ~March).
House Jorasco provides mundane health care services to the public, as well as magical healing to those who can afford it. Common people visit House Jorasco hospitals instead of churches, since clerics generally reserve their healing abilities for the faithful.

Dragonmark Abilities: healing; depending on the size of the dragonmark, the individual can be restricted to healing small wounds, or to curing major diseases, even regenerating lost limbs

House Kundarak

Mark of Warding: 2500 years old.
Banking Guild: money, loans and safekeeping.
Warding Guild: security and protection.
Race: Dwarf.
Heraldic beast: Manticore.
Month: Vult (Early winter, ~December).
House Kundarak operates out of the Mror Holds, running the banking and moneylending business in Khorvaire. With close ties to House Sivis, all kinds of coin exchange, credit and safekeeping services are provided by House Kundarak.

Dragonmark Abilities: ability to lay magical alarms and traps.

House Lyrandar

Mark of Storm: 2000 years old.
Raincallers Guild: provides good weather for farmers.
Windwrights Guild: transport over water or through the air.
Race: Half-Elf.
Heraldic beast: Kraken.
Month: Zarantyr (Mid-winter, ~January).
House Lyrandar members have the power to manipulate the weather, and have used that power to create a fleet of elemental airships (with the help of House Cannith) and a veritable paradise in the central region of the Autumn Imperium, The Vast. Currently only dragonmarked Lyrandar heirs can control the bound elementals powering airships and elemental galleons. As such, the House has a monopoly on aerial transit through its Windwrights Guild, and even the Imperium, with all it’s aerial Marines would be useless without a brash, arrogant, half-elven Lyrandar heir at the helm.

Dragonmark Abilities: power over wind and weather.

House Medani

Mark of Detection: 1500 years old.
Warning Guild: protection with prescience.
Race: Half-Elf.
Heraldic beast: Basilisk.
Month: Lharvion (Mid-summer, ~July).
Because the members of House Medani can see trouble coming, they are very effective in personal security. Its magic item inventions were instrumental in ending the War of the Mark.

Dragonmark Abilities: bearers of this mark can sense hidden threats, such as poison.

House Orien

Mark of Passage: 2000 years old.
Couriers Guild: postal service.
Transportation Guild: freight.
Race: Human.
Heraldic beast: Unicorn.
Month/Moon: Aryth (Late autumn, ~November, eleventh moon).
Members of House Orien control several magically enhanced trade routes, and are beginning research into teleportation.

Dragonmark Abilities: dependent upon the size of the mark, bearers may possess great speed, the ability to fly or even teleportation.

House Phiarlan

Mark of Shadow: 3000 years old.
Entertainers and Artisans Guild: entertainment.
Race: Elf.
Heraldic beast: Hydra.
Month: Sypheros (Mid-autumn, ~October).
Part of House Phiarlan split off recently, to form House Thuranni. According to rumour, the members of House Phiarlan also engage in espionage.

Dragonmark Abilities: powers over illusion, deception and scrying.

House Sivis

Mark of Scribing: 2800 years old.
Speakers Guild: diplomatic services, long-range communication, and translation.
Notaries Guild: notary services, and licensing.
Race: Gnome.
Heraldic beast: Cockatrice.
Month: Rhaan (Early autumn, ~September).
The members of House Sivis guarantee the authenticity of documents and offer immediate communication across the continent. It is known for its impartiality, and is relied on to send sensitive information securely. It is also known for its bureaucratic red tape.

Dragonmark Abilities: power over written and spoken word. Through use of dragonshards, can communicate over vast distances with the speed of the wind.

House Tharashk

Mark of Finding: 1000 years old.
Finders Guild: finding.
Race: Human and Half-Orc.
Heraldic beast: Dragonne.
Month: Barrakas (Late summer, ~August).
The members of House Tharashk are highly skilled trackers and bounty hunters. They are also in the mining business, and control most of the trade with Eberron dragonshards.

Dragonmark Abilities: can track things that are lost or hidden through use of their mark.

House Thuranni

Mark of Shadow: 25 years old.
Race: Elf/Eladrin.
Heraldic beast: Displacer beast.
Month: Sypheros (Mid-autumn, ~October).
Like its parent, House Phiarlan, House Thuranni is in entertainment business. The members left Aerenal and travelled to Khorvaire around the time of the destruction of House Vol.

Dragonmark Abilities: power over illusion, deception and scrying.

House Vadalis

Mark of Handling: 1800 years old.
Handlers Guild: breeding.
Race: Human.
Heraldic beast: Hippogriff.
Month: Dravago (Late spring, ~May).
The members of House Vadalis breed any number of animals, mostly mounts, but also animals used in offense or defense, or pets. House Vadalis operates out of the Eldeen Reaches.

Dragonmark Abilities: animals bred by those bearing the Mark of Handling are more intelligent, stronger, faster and more powerful than those bred and/or trained by those without the aforementioned mark.

Other houses

House Tarkanan

Aberrant Marks. Age unknown. Race: Any race capable of bearing a dragonmark. Heraldic beast: Beholder. Aberrant marks can be created when two dragonmark bearing people, each of whom has a different dragonmark, have children. They are considered an abomination by the trueborn houses. Sometimes aberrant marks spontaneously appear on members of races that can bear dragonmarks.

House Tarkanan is not an official house recognized by governments or other dragonmarked houses. It was founded by Thora Tavin, a former Brelish spy who worked as part of a group of Aberrant Marked spies. Near the end of the Last War she recruited several of the spies and fled Brelish service. She named her organization “House Tarkanan” as a mockery against other dragonmarked houses – Lord Halas Tarkanan was a leader of Aberrant Dragonmarked people during the War of the Marks. It currently exists as a loose criminal association of people bearing aberrant dragonmarks, hiring its services for robbery and assassination. It has a presence in Sharn1.

House Vol

Mark of Death. 3300 or more years old. Extinct.

Race: Elf.

One of the first dragonmarks to manifest, the Mark of Death was also the first dragonmark lost. The lich Erandis d’Vol is the last known bearer of the mark, but its powers have become dormant since she is no longer technically alive. Several times it has allegedly re-surfaced but they were either all hoaxes or Aberrant Dragonmarks.

Dragonmark Abilities: literally the power over death itself. Some claim that bearers expanded their power over undeath as well. Depending upon the size of the mark, a bearer of the Mark of Death can kill either through physical contact or, if the mark is large enough, by sight or even simply through thinking of the target

Dragonmarked Houses

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